IMPACT OF REELS VIDEO MARKETING ON CUSTOMERS� PURCHASE INTENTION

Nur Rizki Faradia Ananda, Erwin Halim

Business School, Universitas Bina Nusantara, Jakarta, Indonesia

Email: [email protected]*

 

ARTICLE INFO

ABSTRACT

Date received : October 30, 2022

Revision date : November 11, 2022

Date received : November 22, 2022

This research is motivated by the large number of internet users in Indonesia, as well as the use of Instagram with a variety of useful features provided, one of which is the Reels feature. The purpose of this study is to find out how the influence of the Reel feature on Instagram can have a direct effect on Consumer Buying Interest or it can also be done indirectly through Consumer Brand Attitudes. The sampling technique used is purposive sampling technique. The results of this study indicate that variables based on independent scenarios, user participation, perceived benefits, perceived enjoyment, celebrity involvement directly have a positive and significant effect on consumer brand attitudes, and consumer brand attitudes also have a positive and significant effect on consumer purchase intentions. While interesting content directly (direct effect) does not have a positive and significant effect on consumer brand attitudes.

Keywords:

Marketing; reels video; customer; purchase intention


 

INTRODUCTION

The increasing growth of technology that is in line with the development of the internet in Indonesia is very helpful for the ease of socializing and interacting between social beings (Winarso, 2020). Likewise in Indonesia, where almost 75% of the total population uses the internet. As many as 277.7 million of the total population in Indonesia, half of them are internet users with a total of 204.7 million. This can be seen in Figure 1. Likewise, with increasingly rapid technological advances, smartphone users in Indonesia are also increasing, meaning that more and more cellular phones are connected to the internet.

 

https://sp-ao.shortpixel.ai/client/to_auto,q_glossy,ret_img,w_960,h_540/https:/andi.link/wp-content/uploads/2022/02/Data-Tren-Pengguna-Internet-dan-Media-sosial-di-Indonesia-Tahun-2022.jpg

Figure 1 Indonesian Internet User Data 2022

Source: We Are Social Hootsuite (2022)

With the advancement in the use of technology and the internet, which is increasingly high, many social beings spend most of their time on social media. The We Are Social Hootsuite (2022) data in Figure 2 shows that the time spent is eight hours and thirty-six minutes for each day. With the use of social media that dominates compared to other internet uses.

 

Hootsuite (We are Social): Indonesian Digital Report 2022 – Andi Dwi  Riyanto, Dosen, Praktisi, Konsultan, Pembicara: E-bisnis/Digital  Marketing/Promotion/Internet marketing, SEO, Technopreneur, Fasilitator  Google Gapura Digital yogyakarta

Figure 2 Time of Media Use in Indonesia in 2022

Source: We Are Social Hootsuite (2022)

 

Explanations from Figures 1 and 2 explain that with the advancement of internet use in Indonesia, the use of social media is also increasing. So that more and more companies are using social media as a medium to market their products, which is done on social media because it does not recognize space and time, meaning that it can be done anytime and anywhere with a wider market and consumer.

Instagram is the second highest widely used digital social media platform, after whatsapp. Almost the entire population in Indonesia is Instagram users, according to data reported by We Are Social Hootsuite, 84.8% of the population in Indonesia has downloaded the Instagram application, and the rest use Facebook, Tiktok, Telegram, and many other social media. used by people in Indonesia. This is because of the many interesting features provided by Instagram for its users and has excellent image and video quality which can provide more value compared to its competitors, which can only display one photo or video.

 

https://sp-ao.shortpixel.ai/client/to_auto,q_glossy,ret_img,w_960,h_540/https:/andi.link/wp-content/uploads/2022/02/Platform-Media-Sosial-yang-Banyak-digunakan-di-Indonesia-Tahun-2022.jpg

Figure 3. Platforms for Using Social Media

Source: We Are Social Hootsuite (2022)

 

The use of social media Instagram as one of the most used social media platforms due to the uniqueness of Instagram in the display of photos and videos is able to help marketers or a company in marketing their products to the wider public without space and time, and can be accessed by anyone.

Entering the middle of the year in August 2020, Instagram again released its new feature called Reels, this feature had previously been used in Brazil. The definition of reels itself is a short video that allows its users to capture the moment within 15 seconds (www. Marketing.co.id). However, the features presented on Reels have a duration of 1 minute, on Instagram Reels the videos presented can be accelerated, slowed down, given sound effects and music that can be adapted to the needs of the user, and have harmony in editing or combine various clips for one video with very clear and good picture quality (Maksimova & Savolainen, 2021).

Indonesia has become one of the countries with the most users of the Instagram Reels feature since its launch, this was conveyed by Country Director for Meta Indonesia, Pieter Lydian who stated that Indonesia is the country with the most active Reels content creators. In addition, the use of Reels in Indonesia (Zuharah & Tunggali, 2022). According to the report quoted (www.cnnindonesia) within 5 months Reels has contributed for a short time, with the state of Indonesia as the most users of Reels features.

The use process, and the way it works, which has the same algorithm as Tiktok, has the advantage of being able to edit content directly, making Reels one of the choices that marketers can use to market their products on their Instagram social media accounts. The use of product marketing carried out through Reels is in line with the statement Liu et al. (2019) which states that the use of Reels can be done to save time, be faster in the process of spreading to social media, and using Reels can also provide space and time to potential consumers who They don't have much time to look for information, and life necessities products, so they can still be up to date in the search process on social media.

Since involvement of celebrity can affect consumer brand attitude, meaning that if in the application of using Reels on Instagram some variables that previously did not go through Consumer Brand Attitude as a mediator variable (Wuisan et al., 2020). This study is expected to see how the influence of which is positive and significant to the consumer purchase intention variable, which will certainly help product marketing activities on Instagram social media on the Reels feature. So that from the activities carried out in this research, it is expected to be able to make a contribution that facilitates marketing activities carried out by many companies and marketers, as well as making it easier for prospective consumers to make purchases and review a product that is presented through the Instagram platform.

Adam Mosseri as Executive Director of Instagam stated that the use of the Reels feature on Instagram will be more focused in 2022 due to changes in very large technological developments, which also need to be improved on supporting features on Instagram as well, one of which is Reels (Sharp & Gerrard, 2022). The feature is focused as a feature on Instagram to monetize so that it can help all levels of society, especially marketers to market their products, which is also assisted by the involvement of several celebrities to facilitate the marketing of these products.

 

 

METHOD

This study used a quantitative research method. According to Sugiyono (2018) quantitative research is a research method based on the philosophy of positivism, used to examine certain populations or samples, data collection using research instruments, quantitative or statistical data analysis, with the aim of testing predetermined hypotheses. The population used in this study is the population of internet users in Indonesia of 204.7 million with a percentage of Instagram users of 84.8%, or almost all of internet users in Indonesia use Instagram.

Due to the large number of populations, in this study the researchers used a sampling of 100 respondents because according to Kriyantono (2020) a good sample for research on two or more variables using path analysis or SEM-PLS data analysis techniques is to use 100 samples. , so that in this study 100 respondents were used as research samples. The sampling technique used is purposive sampling, meaning that the technique in selecting samples with certain considerations, the use of purposive sampling is used because not all samples can be used as appropriate criteria for research, so only respondents use the Instagram application, and of course use the Reels feature that can be sampled. Collecting data in this study using a questionnaire distributed via google form by giving written statements to respondents to be answered. The limit of the research carried out in this study starts from 6 July 2022 � 2 August 2022. With data processing techniques carried out using SEM with SMART PLS tools.

 

Operational Variables

Operational variables need to be done to facilitate researchers in conducting research. According to Sugiyono (2018) the definition of variable operationalization is an attribute of a person or object, or activity that has a certain variation set by the researcher to be studied and then drawn conclusions. The above definition can be locked that the operationalization of the variables needed to determine the type, indicators, and scale of the variables involved in the research, so that the test can be carried out correctly and in accordance with the title of the study.

Table 1

Operational Variables

Variable

Indicator

Indicator

Variable Code

 

 

Interesting Content (X1)

(Liu et al., 2019)

I'm always intrigued when I see short Reels videos because they're so much fun

Questionnaire

IC1

I often watch Reels short videos because they are so much fun

Questionnaire

IC2

I'll quickly understand something when I see a short Reels video because it's so much fun

Questionnaire

IC3

 

 

Scenario-based experience (X2)

(Liu et al., 2019)

Reels short video with lots of scenarios in it makes it feel very real and appropriate

Questionnaire

SBE1

Most of the images in the short Reels Video make me feel like I'm in the picture

Questionnaire

SBE2

Multiple consumption scenarios in short videos enhance the expected consumption experience

Questionnaire

SBE3

The consumption of the scenario in the short Reels video made me have a series of associations with expectations

Questionnaire

SBE4

 

 

User Participation Interaction (X3)

(Liu et al., 2019)

I always give likes, comments, and share content on Reels short videos

Questionnaire

UPI1

In interacting with outside audiences, I feel more real and easy without space and time

Questionnaire

UPI2

I like to find information and improve my cognitive ability by interacting with outside audience

Questionnaire

UPI3

When communicating with other people, I tend to believe in the opinion of the majority

Questionnaire

UPI4

 

 

 

 

Perceived Usefulness (X4)

(Davis, 1989)

With short videos Reels makes it easier for consumers to find product searches

Questionnaire

PU1

Reels short videos support user productivity

Questionnaire

PU2

When you want to find something the search is done with Reels short video content is easy

Questionnaire

PU3

Can shorten the time to search for a particular brand

Questionnaire

PU4

The features on Reels short videos are very useful

Questionnaire

PU5

Using Reels video content provides a lifestyle change for its users

Questionnaire

PU6

The features in the short Reels video make it easy for me

Questionnaire

PU7

The use of short video Reels gives me benefits and avoids something bad

Questionnaire

PU8

 

Perceived Enjoyment (X5)

(Baskara & Sukaatmadja, 2016)

I feel comfortable during the whole shopping process by just viewing a short video of Reels

Questionnaire

PE1

Watching various content in Reels short videos is always very interesting

Questionnaire

PE2

By viewing the content on Reels short videos it makes shopping easier for me

Questionnaire

PE3

I am very happy when I find a brand that matches my personality through Reels' short videos

Questionnaire

PE4

 

 

Involvement of Celebrity (X6)

(Ha & Lam, 2017)

Following the daily activities of celebrities is one of the most fun things for me

Questionnaire

IOC1

I really enjoy the activities that celebrities do.

Questionnaire

IOC2

I like discussing celebrity activities with my friends

Questionnaire

IOC3

When I participate in celebrity activities I feel like I am myself

Questionnaire

IOC4

Educational activities carried out by celebrities can make them my role models

Questionnaire

IOC5

 

 

 

Consumer Brand Attitude (Z)

(Liu et al., 2019)

By watching a short Reels video, I will remember a brand

Questionnaire

CBA1

By watching Reels short videos, I have a new understanding of a brand

Questionnaire

CBA2

By watching Reels short videos, I have positive feelings for the brand

Questionnaire

CBA3

Watching a short Reels video will provoke my urge to buy a brand

Questionnaire

CBA4

I often introduce brands I know through short Reels videos to my family and

�my friend

Questionnaire

CBA5

 

 

 

Consumer Purchase Intention (Y)

(Ha & Lam, 2017)

I intend to make a purchase on each brand when I've seen the short video on Reels

Questionnaire

CPI1

I will give recommendations regarding a brand that I have seen in the short Reels video

Questionnaire

CPI2

I was about to make a purchase of the product the first time I saw the brand in the Reels short video

Questionnaire

CPI3

I intend to find out more about the brand I will buy

Questionnaire

CPI4

Source: Author Processed Data (2022)

 

Data analysis technique

The data analysis technique used in this study is SEM (structural equation modeling) with partial least squares (PLS). Partial least squares (PLS) is a multivariate statistical technique that performs comparisons between multiple dependent variables and multiple independent variables. together. (Hair, Hult, Ringle, & Sarstedt, 2016). The software used as a data processing tool in this research is SmartPLS 3 software. The test in this study consists of evaluating the outer model and inner model. The outer model is used to display the relationship between latent variables and indicators, while the inner model is used to display the relationship between latent variables and latent variables.

 

 

RESULTS AND DISCUSSION

A.  Research result

Evaluation in Smart PLS consists of evaluation of the outer model (measurement model) and evaluation of the inner model (structural model).

1.  Test the Measurement Model (Outer Model)

The measurement model is a measurement to assess the validity and reliability of the model. Through the algorithm iteration process, the measurement model parameters (convergent validity, discriminant validity, composite reliability, and Cronbach's alpha) were obtained, including the R2 value as a parameter for the accuracy of the prediction model (Abdillah et al., 2015). The results of the measurement diagram (outer model) in this study can be seen in the figure, as follows:

Figure 3. Smart PLS 3.0 Output

Source: Author Processed Data (2022)

 

The following parameters are used in the measurement model test test (outer model), as follows:

a)  Convergent Validity

Convergent validity, relates to the principle that measurements of a construct should be highly correlated. Convergent validity occurs when the scores obtained from two different instruments that measure the same construct have a high correlation. The convergent validity test in PLS with reflective indicators is considered fundamental on the loading factor indicator that measures the construct, stating the rule of thumb used for the outer loading convergent validity is > 0.7, and the AVE value which is declared valid is 0.50 or higher, according to Hair figures. above 0.50 can indicate that the construct explains at least 50% of the variance of each item. Convergent validity all constructs in this study are valid (Hair et al., 2019). Based on the results of data processing, the convergent validity results obtained with the loading factor and AVE values, as follows:

 

Table 2

Initial Loading Factor Value

Variable

Indicator

Factor Loading

Conclusion

Interesting Content

IC1 ← IC

0.931

Valid

IC2 ← IC

0.703

Valid

IC3 ← IC

0.932

Valid

Scenario Based Experience

SBE1 ← SBE

0.802

Valid

SBE2 ← SBE

0.806

Valid

SBE3 ← SBE

0.791

Valid

SBE4 ← SBE

0.748

Valid

User Participation Interaction

UPI1 ← UPI

0.912

Valid

UPI2 ← UPI

0.748

Valid

UPI3 ← UPI

0.879

Valid

UPI4 ← UPI

0.884

Valid

 

 

 

Perceived Usefulness

PU1 ← PU

0.623

Invalid

PU2 ← PU

0.956

Valid

PU3 ← PU

0.498

Invalid

PU4 ← PU

0.589

Invalid

PU5 ← PU

0.630

Invalid

PU6 ← PU

0.953

Valid

PU7 ← PU

0.626

Invalid

PU8 ← PU

0.964

Valid

 

Perceived Enjoyment

PE1 ← PE

0.820

Valid

PE2 ← PE

0.726

Valid

PE3 ← PE

0.782

Valid

PE4 ← PE

0.775

Valid

 

 

Involvement of Celebrity

IOC1← IOC

0.927

Valid

IOC2← IOC

0.706

Valid

IOC3← IOC

0.852

Valid

IOC4← IOC

0.894

Valid

IOC5← IOC

0.895

Valid

 

 

Consumer Brand Attitude

CBA1 ← CBA

0.852

Valid

CBA2 ← CBA

0.730

Valid

CBA3 ← CBA

0.898

Valid

CBA4 ← CBA

0.758

Valid

CBA5 ← CBA

0.835

Valid

Consumer Purchase Intention

CPI1 ← CPI

0.812

Valid

CPI2 ← CPI

0.825

Valid

CPI3 ← CPI

0.815

Valid

CPI4 ← CPI

0.763

Valid

Source: Author Processed Data (2022)

 

Based on the table above, it can be seen that there are several indicators that have a loading factor value of <0.700, so it needs to be eliminated and retested the convergent loading factor algorithm until the results are declared valid, namely as follows:

 

Table 3

Final Loading Factor Value

Variable

Indicator

Factor Loading

Conclusion

Interesting Content

IC1 ← IC

0.966

Valid

IC3 ← IC

0.971

Valid

Scenario-based experience

SBE1 ← SBE

0.803

Valid

SBE2 ← SBE

0.805

Valid

SBE3 ← SBE

0.788

Valid

SBE4 ← SBE

0.750

Valid

User Participation Interaction

UPI1 ← UPI

0.955

Valid

UPI3 ← UPI

0.855

Valid

UPI4 ← UPI

0.929

Valid

Perceived Usefulness

PU2 ← PU

0.991

Valid

PU6 ← PU

0.986

Valid

PU8 ← PU

0.996

Valid

Perceived Enjoyment

PE1 ← PE

0.819

Valid

PE2 ← PE

0.727

Valid

PE3 ← PE

0.779

Valid

PE4 ← PE

0.776

Valid

Involvement of Celebrity

IOC1← IOC

0.973

Valid

IOC4← IOC

0.936

Valid

IOC5← IOC

0.944

Valid

Consumer Brand Attitude

CBA1 ← CBA

0.842

Valid

CBA2 ← CBA

0.740

Valid

CBA3 ← CBA

0.890

Valid

CBA4 ← CBA

0.768

Valid

CBA5 ← CBA

0.837

Valid

Consumer Purchase Intention

CPI1 ← CPI

0.893

Valid

CPI1 ← CPI

0.862

Valid

CPI3 ← CPI

0.851

Valid

Source: Author Processed Data (2022)

 

Based on the results from the table above, the results of the evaluation of the final results of convergent validity with a loading factor, by removing some indicators that have a value smaller than 0.700 and re-estimating, it is obtained that all indicators/items have a loading factor that has a value of more than 0.7, so that it can be declared valid. In addition, convergent validity can be measured by the average variance extracted (AVE), the AVE value which is declared valid is > 0.5, a value > 0.50 can indicate that the construct explains at least 50% of the variance of each item. Based on the results of data processing, the results of the AVE value are obtained, as follows:

 

Table 4

Average Variance Extracted (AVE)

Variable

AVE

Interesting Content

0.938

Scenario-based experience

0.619

User Participation Interaction

0.835

Perceived Usefulness

0.982

Perceived Enjoyment

0.602

Involvement of Celebrity

0.905

Consumer Brand Attitude

0.667

Consumer Purchase Intention

0.755

Source: Author Processed Data (2022)

 

Based on the table above, the results of the calculation of convergent validity with AVE, obtained that the AVE value of each variable has a value of more than 0.50. So it can be stated that the data in this study have met the criteria of convergent validity.

b)  Discriminant Validity

Discriminant validity is carried out to assess the extent to which the construct is empirically different from other constructs in the structural model. Related discriminant validity occurs when two different instruments that measure two predicted uncorrelated constructs result in an uncorrelated score. The criteria for testing discriminant validity use the Heterotrait-Monotrait Ratio (HTMT) matrix in PLS. Henseler et al. (2015) proposed to test discriminant validity using HTMT with a value of less than 0.9. The HTMT value for each variable in this study was below 0.9, meaning that the indicators were appropriate for testing each construct. Based on the results of data processing, the results obtained discriminant validity with the Heterotrait-Monotrait Ratio (HTMT) matrix method, as follows:

Table 5

Heterotrait-Monotrait Ratio (HTMT)

 

CBA

CPI

IC

IOC

PE

PU

SBE

UPI

Consumer Brand Attitude

 

 

 

 

 

 

 

 

Consumer Purchase Intention

0.779

 

 

 

 

 

 

 

Interesting Content

0.899

0.586

 

 

 

 

 

 

Involvement of Celebrity

0.895

0.559

0.012

 

 

 

 

 

Perceived Enjoyment

0.896

0.881

0.721

0.695

 

 

 

 

Perceived Usefulness

0.831

0.455

0.510

0.497

0.677

 

 

 

Scenario Based Experience

0.169

0.811

0.845

0.899

0.891

0.892

 

 

User Participation Interaction

0.039

0.638

0.888

0.813

0.830

0.623

0.893

 

Source: Author Processed Data (2022)

 

Based on the table above, the results of the discriminant test with the Heterotrait-Monotrait Ratio (HTMT) matrix, the results show that the correlation between variables has a value <0.9, therefore, the variables in this study can be declared to meet the criteria of discriminant validity.

c)  Construct Reliability

The construct reliability test was measured in two ways, namely composite reliability and cronbach alpha. According to Hair et al. (2014), Cronbach alpha which has a value > 0.70 is said to have a reliable construct. Meanwhile, higher composite reliability indicates that the level of reliability is higher. Reliable value on composite reliability > 0.70. Based on the results of data processing, the results obtained construct reliability, as follows.

 

Table 6

Construct Reliability

Variabel

Composite Reliability

Cronbach Alpha

Interesting Content

0.968

0.934

Scenario-based experience

0.867

0.795

User Participation Interaction

0.938

0.900

Perceived Usefulness

0.994

0.991

Perceived Enjoyment

0.858

0.782

Involvement of Celebrity

0.966

0.947

Consumer Brand Attitude

0.909

0.874

Consumer Purchase Intention

0.902

0.839

Source: Author Processed Data (2022)

 

Based on the table above, the results of the reliability test show that all variables in this study have a value > 0.7 which means that the variables used are reliable. The variable with the highest composite reliability value and Cronbach alpha is in the perceived usefulness variable with a CR value of 0.994 and a CA of 0.991, while the lowest value is the perceived enjoyment variable, with a CR value of 0.858 and a CA of 0.782.

d)  Multicollinearity (VIF)

Inner VIF Value is a test to find out whether between indicators has multicollinearity. According to Hair et al. (2014), VIF which has a value lower than 5 indicates that the indicator does not experience multicollinearity. This study has between indicators in this study do not experience multicollinearity. Based on the results of data processing, the results of the multicollinearity test are obtained, as follows:

 

Table 7

Collinearity (VIF)

VIF

CBA1

4.331

CBA2

1.666

CBA3

4.805

CBA4

2.128

CBA5

2.621

CPI1

2.612

CPI2

2.336

CPI3

1.638

IC1

4.302

IC3

4.302

IOC1

4,984

IOC4

4.300

IOC5

4.139

PE1

1.911

PE2

1.565

PE3

1.674

PE4

1.431

PU2

4.923

PU6

4.782

PU8

4.608

SBE1

1.778

SBE2

1.742

SBE3

1.627

SBE4

1.551

UPI1

4.006

UPI3

1.951

UPI4

4.059

Source: Author Processed Data (2022)

 

Based on the table above, it can be seen that each variable indicator has a VIF value <5, so it can be stated that there is no correlation between the data, it can be declared free of multicollinearity.

2.  Structural Model Test (Inner Model)

The structural model in PLS is evaluated using R2 for the dependent construct, the path coefficient value or the t-value of each path to test the significance between constructs in the structural model, the next step is to evaluate the structural model to see the significance of the relationship between constructs/variables. This can be seen from the path coefficient which describes the strength of the relationship between constructs. The sign or direction on the path (path coefficient) must be in accordance with the hypothesized theory, its significance can be seen in the t test or CR (critical ratio) obtained from the bootstrap process (resampling method). The structural model (inner model) is carried out by testing the R-square, Q-square, and path coefficients using the SmartPLS software. The path diagram of the inner model in this study can be seen in the figure, as follows:

Figure 4. Inner Model

Source: Author Processed Data (2022)

 

The following are the parameters used in the structural model test test (inner model), as follows:

a)  R-Square (R2)

R-Square, measuring explanatory power and predictive accuracy on research constructs can be done using the R-Square test. Hair et al. (2014) say that the R-square value of 0.75 has a strong influence, a value of 0.5 indicates a moderate effect, and a value of 0.25 indicates a weak effect. Based on the results of data processing, the results of the r-square are obtained, as follows:

Table 8

R-Square (R2) values

Variable

R-Square

Consumer Brand Attitude

0.985

Consumer Purchase Intention

0.459

Source: Author Processed Data (2022)

Based on the table above, it shows that the rsquare value on the intervening variable consumer brand attitude is 0.985, which indicates that it is in the strong category, this indicates that consumer brand attitude can be explained by 98.5% by variables interesting content, scenario-based experience, user participation interaction, perceived usefulness, perceived enjoyment and involvement of celebrity, while the remaining 1.5% can be explained by other variables outside the research model. Meanwhile, the rsquare value of the dependent variable consumer purchase intention is 0.459, which indicates that it is in the moderate/moderate category, this indicates that consumer purchase intention can be explained by 45.9% by the consumer brand attitude variable, while the remaining 54.1% can be explained by the variables other variables outside the research model

b)  Q-Square

The Q-square value is used to show predictive relevance. According to Hair et al., (2019), the Q-square value which has a value range of 0 has a small meaning, 0.25 medium and 0.5 large. Meanwhile, a large Q-square value > 0.5 indicates good predictive relevance. The results of the calculation of the Q-Square value are as follows:

�Q-Square�� =��� 1 � (1 � R21) x (1 � R22)

��� ���������������=��� 1 � (1 � 0.985) x (1 � 0.459)

����������������� �=��� 1 �� 0.008

������������������ =���� 0.992 atau 99.2%

Based on the results of these calculations, the obtained Q-square results of 0.992 or 99.2%, so it can be stated that the variance of the magnitude of the diversity of the research data used has a large predictive relevance, where changes in the sample will not be affected.

c)  Hypothesis Testing

The hypothesis in this study can be seen from the calculation of the model using the PLS bootstrapping technique. Based on the data processing that has been done, these results can be used in answering the hypothesis in this study. Hypothesis testing is done by looking at the t-Statistics value and the P-Values ​​value. The research hypothesis can be declared accepted if the direction of the path coefficient shows results that are in accordance with the initial hypothesis and t-statistics > t table (1,984), Meanwhile, the smaller the P-Values, the stronger the evidence that the null hypothesis must be rejected. P-Values ​​that show a number < 0.05 are considered statistically significant. The following are the results of hypothesis testing obtained in this study through the inner model, consisting of the direct effect and indirect effect hypotheses.

 

Table 9

Direct Effect Hypothesis Test Results

Hypothesis

Standard Path Coefficient

T-Statistics

P-Value

Significance Description

Results

 

H1

Interesting Content� -> Consumer Brand Attitude

0.073

1.138

0.128

Not significant

Hypothesis Not Supported

H2

Scenario Based Experience� -> Consumer Brand Attitude

0.455

7.061

0.000

Significant

Hypothesis Not Supported

H3

User Participation Interaction -> Consumer Brand Attitude

0.165

2.706

0.004

Significant

Hypothesis Supported

H4

Perceived Usefulness -> Consumer Brand Attitude

0.125

3.433

0.000

Significant

Hypothesis Supported

H5

Perceived Enjoyment -> Consumer Brand Attitude

0.102

4.152

0.000

Significant

Hypothesis Supported

H6

Involvement of Celebrity -> Consumer Brand Attitude

0.166

3.017

0.001

Significant

Hypothesis Supported

H7

Consumer Brand Attitude -> Consumer Purchase Intention

0.678

12.952

0.000

Significant

Hypothesis Supported

Source: Author Processed Data (2022)

 

 

 

 

 

Based on the results of testing the direct effect hypothesis, it is concluded that the hypothesis testing between variables is as follows:

1)  Hypothesis Testing H1: Effect of Interesting Content on Consumer Brand Attitude

The results of hypothesis testing show that the t-statistics value obtained is 1.138, where the t-statistics value < t-table value is 1.984 (1.138<1.984) and the significance is 0.128>0.05. Thus, it can be stated that interesting content has no significant positive effect on consumer brand attitude.

2)  Hypothesis Testing H2: Effect of Scenario Based Experience on Consumer Brand Attitude

The results of hypothesis testing show that the t-statistics value obtained is 7.061, where the t-statistics value > t-table value is 1.984 (7.061>1.984) and the significance is 0.000<0.05. Thus, it can be stated that scenario-based experience has a significant positive effect on consumer brand attitudes.

3)  Hypothesis Testing H3: The Effect of User Participation Interaction on Consumer Brand Attitude

The results of hypothesis testing show that the t-statistics value obtained is 2.706, where the t-statistics value > t-table value is 1.984 (2.706>1.984) and the significance is 0.004<0.05. Thus, it can be stated that user participation interaction has a significant positive effect on consumer brand attitudes.

4)  Hypothesis Testing H4: The Effect of Perceived Usefulness on Consumer Brand Attitude

The results of hypothesis testing show that the t-statistics value obtained is 3.433, where the t-statistics value > t-table value is 1.984 (3.433>1.984) and the significance is 0.000<0.05. Thus, it can be stated that perceived usefulness has a significant positive effect on consumer brand attitude.

5)  Hypothesis Testing H5: The Effect of Perceived Enjoyment on Consumer Brand Attitude

The results of hypothesis testing show that the t-statistics value obtained is 4.152, where the t-statistics value > t-table value is 1.984 (4.152>1.984) and the significance is 0.000<0.05. Thus, it can be stated that perceived enjoyment has a significant positive effect on consumer brand attitude.

6)  Hypothesis Testing H6: The Influence of Involvement of Celebrity on Consumer Brand Attitude

The results of hypothesis testing show that the t-statistics value obtained is 3.017, where the t-statistics value > t-table value is 1.984 (3.017>1.984) and the significance is 0.001<0.05. Thus, it can be stated that the involvement of celebrity has a significant positive effect on consumer brand attitude.

7)  Hypothesis Testing H7: The Effect of Consumer Brand Attitude on Consumer Purchase Intention

The results of hypothesis testing show that the t-statistics value obtained is 12.952, where the t-statistics value > t-table value is 1.984 (12.952>1.984) and the significance is 0.000<0.05. Thus, it can be stated that consumer brand attitude has a significant positive effect on consumer purchase intention.

Furthermore, testing the indirect effect hypothesis, the influence of the independent variable on the dependent variable through the intervening variable, the results obtained are as follows:

 

Table 10

Indirect Effect Hypothesis Test Results

Hypothesis

Standard Path Coefficient

T-Statistics

P-Value

Significance Description

Results

H1

Interesting Content� -> Consumer Brand Attitude -> Consumer Purchase Intention

0.049

1.130

0.130

Not significant

Hypothesis Not Supported

H2

Scenario Based Experience� -> Consumer Brand Attitude -> Consumer Purchase Intention

0.309

6.587

0.000

Significant

Hypothesis Supported

H3

User Participation Interaction -> Consumer Brand Attitude -> Consumer Purchase Intention

0.112

2.743

0.003

Significant

Hypothesis Supported

H4

Perceived Usefulness -> Consumer Brand Attitude -> Consumer Purchase Intention

0.085

3.062

0.001

Significant

Hypothesis Supported

H5

Perceived Enjoyment -> Consumer Brand Attitude -> Consumer Purchase Intention

0.069

3.835

0.000

Significant

Hypothesis Supported

H6

Involvement of Celebrity -> Consumer Brand Attitude -> Consumer Purchase Intention

0.113

2.862

0.002

Significant

Hypothesis Supported

Source: Author Processed Data (2022)

 

Based on the results of testing the indirect effect hypothesis, it is concluded that the hypothesis testing between variables is as follows:

1)   There is no significant positive effect of interesting content on consumer purchase intention through consumer brand attitude.

2)   There is a significant positive effect of scenario based experience on consumer purchase intention through consumer brand attitude.

3)   There is a significant positive effect of user participation interaction on consumer purchase intention through consumer brand attitude.

4)   There is a significant positive effect of perceived usefulness on consumer purchase intention through consumer brand attitude.

5)   There is a significant positive effect of perceived enjoyment on consumer purchase intention through consumer brand attitude.

6)   There is a significant positive effect of involvement of celebrity on consumer purchase intention through consumer brand attitude.

 

CONCLUSION

The results of hypothesis testing show that the independent scenario based variable, user participation, perceived usefulness, perceived enjoyment, involvement of celebrity directly (direct effect) has a positive and significant effect on consumer brand attitude, and consumer brand attitude also has a positive and significant influence on consumer purchase. intention. Meanwhile, interesting content directly (direct effect) has no positive and significant effect on consumer brand attitude.

The highest coefficient value is shown in the effect of scenario based experience on consumer brand attitude, with a path coefficient value of 0.455, and the lowest value is found in the effect of interesting content on consumer brand attitude with a path coefficient value of 0.073. While the influence of the intervening variable consumer brand attitude on the dependent variable consumer purchase intention obtains a path coefficient value of 0.678.

For the results of testing the indirect effect hypothesis, the effect of the independent variable on the dependent variable through the intervening variable, which obtained the highest value was in the influence of scenario based experience on consumer purchase intention through consumer brand attitude with a path coefficient value of 0.309.

 

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Copyright holder:

Nur Rizki Faradia Ananda, Erwin Halim (2022)

 

First publication right:

Journal of Social Science

 

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